CTRL: Essays on Video Games
CTRL: Essays on Video Games
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This anthology explores the idea of video games as an art form through the experience of writers. Video games have been in our lives for over sixty years and have formed a crucial part of many people’s lives—not only their childhoods, but their adult lives. Like all art forms video games offer us insight into ourselves and the world around us. They help shape our identities, introduce us to other ways of thinking, new languages, alternate worlds. They can offer us escape.
These collected essays explore the good and the bad sides of gaming; how video games are used as a cypher, as a new way of looking at the world, and indeed the lives of the writers themselves. How has this art form affected them? Has it shaped the way they see the world? Has it influenced the way they write, the stories they are drawn to or the form those stories take? And where - if it truly is an art form in its own right - will video games go from here? With the rapid development of technology and increased use of AI tools, can this medium retain its artistic integrity or will our capitalistic consumer culture be its ruin?
Featuring contributions from acclaimed and emerging writers, both Irish and international - including Rob Doyle, John Patrick McHugh, Colin Barrett, Sheila Armstrong, Sarah Maria Griffin, Roisin Kiberd, and more - this anthology is an exploration of one of the most influential cultural forms of our time.
Details
Details
ISBN: 9781843519768
Extent: 203
Published:
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About the Author
Dean Fee is a writer and editor based in Donegal, Ireland. He
has been published in The Dublin Review, The Stinging Fly, The Tangerine, and more. In 2021 he was long-listed for the DRF Award. He is the editor of The Pig’s Back literary journal.